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Halo 5: Guardians


MaZZeo

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Gość DonSterydo

Cortana to byłby zbyt duży hardkor :P

 

Pewnie będzie tak, że tym nowym gościem będziemy grali gdzieś na froncie w nowych konfliktach, a MC gdzieś po zapomnianych światach starożytnych ludzi.

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Fajnie, fajnie nie mogę doczekać sie e3

 

Hmm zbroja wydaje mi sie kobieca, ale ponoć nie ma opcje na babeczke, okładka imo sugeruje że MC nie bedzie grał pierwszych skrzypiec

 

Chyba że bedą rożne osi czasu, ewentualnie ten nowy spartanin bedzie podążał śladami MC i jakoś historia sie zapętli

 

Byle do e3

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Po pierwszym trailerze można być pewnym, że Chief będzie chciał aby Cortana "ożyła" i pewnie będzie to jego główny cel. Sam nie wiem, boję się trochę, bo już czwórka zrobiła się filmem love story, co niekoniecznie mi podchodziło. No ale zobaczymy, może coś dobrego z tego wyklują.

 

Jednak dalej liczę, że powstanie kiedyś jakaś część jak ODST, która opowiadać będzie o czasach wojny ludzi z prekursorami :)

Edytowane przez Moldar
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Jaram się 

jeżeli rzeczywiście potwierdzi się ,że kampania będzie poprowadzona dwutorowa(

uciekający Chief,szukający sposobu by ożywić Cortane, ścigany przez Spartana nowej generacji to będzie jedno z najbardziej oryginalnych założeń fabularnych w fps'ach w ogóle

)

(Jak teraz mogę wybrać jako next-gena PS4!?, f*ck u Microsoft!)

Edytowane przez asax
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Jaram się 

 

jeżeli rzeczywiście potwierdzi się ,że kampania będzie poprowadzona dwutorowa(uciekający Chief,szukający sposobu by ożywić Cortane, ścigany przez Spartana nowej generacji to będzie jedno z najbardziej oryginalnych założeń fabularnych w fps'ach w ogóle

 

(Jak teraz mogę wybrać jako next-gena PS4!?, f*ck u Microsoft!)

Czy mi się wydaje, czy tu jest mega spoiler? Jak tak to proszę wiadomo o co, jak nie to sorra za zamieszanie.

Edytowane przez Raptor
spoiler
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As you’re probably aware, my boss and studio head for 343, Bonnie Ross, officially announced the next installment in the Halo saga: Halo 5: Guardians, coming in fall 2015 for Xbox One. I will be up front and admit that I don’t have much moredetail to add, but here at Waypoint, our conversations tend to be a little more insider, a little more familiar. And this is no exception.

Last year at E3, Bonnie famously said, “Your journey begins in 2014…” Wait  hang on  you thought: “What journey is she talking about and why is Chief wearing a poncho?” Okay, some might call it a cloak, but the fact remains – you knew something more nuanced was afoot. So it’s quite likely that Bonnie’s 2015 release announcement today surprised no one in the Halo community. In fact, I suspect most of you who read the Halo Bulletin regularly anti(pipi)ate there’s even more to come.

Well you might be right, but we’ll have significantly more to say about that at E3 and beyond. Suffice it to say, another shoe has yet to drop.

But getting the Halo 5: Guardians announce out of the way is a big weight off our shoulders. This audience has correctly stated and assumed that you can’t necessarily squish a full Halo game into anything less than a three year development schedule – and at least up to and including Halo 5: Guardians, that’s more or less true.

 

But we’re not just making a new game in that three year span, we’re also making a new engine. During the development of Halo 4, we pushed the Xbox 360 and the engine to its limits, and we were happy with the way we were able to make the Halo universe look. The Xbox 360 still has a few tricks up its sleeve, even now. We are moving to a whole new platform with the Xbox One – a new architecture, new graphics hardware and bluntly some new ways to think about gaming, period.

Bonnie also called out 60fps and dedicated servers last year – attractive, desirable, and possibly expected upgrades to the Halo experience. After all, we won’t be the first 60fps shooter out there. That said, these must-haves are not necessarily easy to achieve.

Previous Halo titles, Halo: Combat Evolved and Halo 2 for example, strove to push the entire ecosystem forward – dual stick FPS with big open spaces in the case of Combat Evolved, and broadband matchmaking in Halo 2 – are just a couple of examples of the series innovating or amplifying ideas. So in building Halo 5: Guardians, we want to push the ecosystem as well as the universe. And we’ll have some surprises in store for new and loyal players of the series.

So that’s it for now, but E3 is just around the corner. So if you bide your time and hold your breath, you won’t have to wait too long to hear about the next steps on this Great Journey.

Frank O’Connor

Franchise Development Director

343 Industries

 

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ploteczki z GAFa z przymrużeniem oka:

At the moment 343i is in the prototype phase, but i will post the current state of Halo for Xbox One.
Just a reminder that the game you will see probably wont feature everything you are reading here.

Tech:
60 FPS has been confirmed at E3, now the team around Corinne is basically taking the Halo 4 Engine, "dumps" it on Xbox One Devkits and measures the perfomance and goes from there.
The Xbox One hardware is really powerful, though as many have stated not as powerful as Sony's machine. Nevertheless the team does have the goal to create one of the best looking titles next year. People are seriously overstating the power difference and underestimate the potential of the eSRAM (yes, it was included for bandwidth reasons, but the low latency does increase efficiencs in real world perfomance, if the eSRAM is used in smart way. I basically got the same code, with some optimization with the eSRAM running only 20% worse on Xbox Oen than on a PS4-Devkit from January.
Now what tech and graphical features will be implemented?
Deferred Shading will finally be implemented, Halo 4 was really sparse on terms of dynamic lights, a drawback of havin to use a traditional forward renderer. G-Buffer will consist of 4 MRTs. The entire pipeline is HDR and linear space. Those Render Targets will probably be stored in the eSRAM or split between the two pools, depending on perfomance.
Some form of SSAO will also be implemented, Halo 4 only had static and baked AO which looked great in pictures.
PRTs will be used, current tests with eSRAM and the results are amazing. Thanks to 5GB of ram (soon 6GB ;) ) the textures will look amazing and the models will have plenty detail.
There are a few drawbacks with aiming for 60 FPS. First the game will not render in native 1080p. Current resoultion on display plane 2 is 1920x720 (1,3 Megapixel compared to 2 for 1080p), display plane 1 (HUD an weapon) will be native 1080p. You literally cant tell the difference.

Cloud:
Dedicated Server.
First titel to showcase true power of cloud processing. Massive battles with 100s of AI (calculated by the cloud); massive worlds with dynamic weathher and global lighting (all done in cloud).
And yes, this will need an alway online connection(you dont need a powerful connection, those data pakets are really small)

Game:
Campaign is planned to be 3-5 times longer than Halo 4. No more linear , going open world.
Master Chief has gone rogue, has own ship and can visit different planets (6-8 planned). Each planet has several regions with main objectives and several side missions. ( Think of Wings of Liberty or Dawn of War 2 cmapaign)
Core gameplay is still Halo (2 weapons, grenades, melee; "30 seconds of fun"; sevaral different enemies) but there are RPG elements added to it: character progression (mostly items like forerunner relicts you will find that make Master Chief stronger or will give him more ablities), not really loot, but you will have to acquire weapons first, before you can use them in more missions. Weapons are stored in the armory on the ship and chief can choose his loadout, which he will use on the mission start. He can still pickup and use the weapons he finds in the different missions.Loadout weapons are basically the same you have in Halo 4 Multiplayer (you cant start with a rocket launcher, but you can call in those "super weapons" on a mission like in Infinity Multiplayer; difference is this is a limited ability, at "low level" you can call one time, this can be upgraded over time)
There will be more weapons in campaign than in Halo 4(and yes more "alien" weapons; not just human weapons with a different coat)

Enemies:
Elites (the same faction you fought in Halo 4), Grunts, Jackals, Hunter, Brutes, Drones
Promethean (heavily redesigned, more types like Promethean Warlords)
Humans (yep you will gith humans, but not UNSC, those are Insurrectionists)

Vehicles:
Biggest number of vehicles ever.
Warthog (classic, rocket, gauss), Scorpion and yes the Grizzly will be in, Mammoth, upgraded Mantis, more Halo Wars vehicles like rhino, wolverine, cobra, hornets, falcons, vultures
Chiefs ship can store a limited amount of vehicles (call in similar to weapons)
Forerunner War Sphinx are in, very powerful enemy "vehicles" (and yep you will fight them)

To put the gameplay in campaign into perspective:
The team was running an encounter test in the Halo 4 engine with prototype models.
This encounter featured several hundreds of Brutes with 2 Scarabs, 10 wraiths and several ghosts and banshees fightin against one Forerunner War Sphinx and some Prometheans. Now the player could engage in that battle or just simply watch them fight (Power of the Cloud: AI in short distance to chief is process on the box; rest in the cloud) and pick off the remaing forces.
Well the current player chose to engange, took his Hornet and landed it on one of the Scarabs ( the AI is amazing, the Brutes had now to choose who to fight, most forces fought against the Prometheans, a few took on the fight with chief; it really looks and feels like every single AI makes smart and menaingfull decisions))
The Player killed of the crew on the Scarab and well, thise time he doenst destroy the Core, he gets behind the wheel of the Scarav ;) All hell breaks loose, brute forces more and more engage the rogue Scarab, while the Prometheans dont really difference their enemies.
And yep the Scarabs is destroyed withing seconds , thought the Player surived thanks to god-mode.
Those are the kinds of encounter you will find in the final game.

Multiplayer:
Split between two categories.
Halo Wararena ist basically Halo 2 reloaded. No loadouts, no armor abilites and perks.
Player Count 8-16, game types are Slayer, CTF(yes classic Halo CTF ;) ), King of the Hill, Assault, Oddball....
Static weapon spawns, more weapons on map which means more ammo, weapons wont respawn as quick as in Halo 4
The seconds multiplayer categorie is titles Halo Battlefield (not final name obviously).
Those are basically really big teams battles like 32-64. Gameplay is more inline with Invasion from Halo Reach.
Custom Loadouts, "armor abilites" (more like class abilites), Vehicles, Infinity like call ins

 

bonus:

UhUbZvC.jpg

Edytowane przez Daddy
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Gość DonSterydo

Fajnie się czytało, ale to czyste SF.

 

Edyta: Do tego stare SF, wiedziałem, że już to gdzieś wcześniej widziałem. Śmieci z pastebin.

Edytowane przez DonSterydo
  • Plusik 1
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  • 3 tygodnie później...

"arena multiplayer" - mam nadzieje, ze to oznacza to samo co competitive multiplayer. najważniejsze, ze będzie beta. ciekawe co oznacza spartan abbilities. oby nie to, co armor abbilities, bo to oznaczałoby ladouty, a tego w halo nie może być nigdy więcej. czekam jeszcze na dalsze informacje o mutli, bo na razie mało co wiadomo. mam nadzieje, ze wszystko to co było w liście otwartym community uwzględnili.

 

edit. ten nowy to podobno marlowe z halo nightfall - Agent Locke

Edytowane przez matis9988
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Czemu żaden z halo nerdów nie mówi, że głos w trailerze to Keith David aka Arbiter?

 

na dodatek

 

ibdTWglXzOyg6N.gif

 

i widać go na pokazówkach podczas gadki Bonnie

 

5iEABL2.png

 

pytanie tylko czemu ten nowy gościu gada głosem Arbitera czy to może Arbiter gada a ten tylko jest w trailerze pokazany jako antagonista.

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