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Ninja Gaiden 4 -- Platinum Games

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  • Wukongowi i RoR bliżej imo do Soulsów, bo ten pieprzony pasek staminy psuje mi obraz slashera. Grając w slashera to ja chcę linkować kombosy i robić cancele a nie patrzeć czy paseczek łaskawie pozwoli

  • Krwa, no ile lat można było czekać? Czuć mechaniki Metal risingowe na KILOMETR !   Ustawcie się w kolejce po ezgzemplarz lepiej za mna, bo już wiem kiedy będzie brany urlop 

  • Ja chcę grę krótszą, ale z dużym replayability, tak jak obecnie NG2B. Unlocki, itemki, stroje, poziomy trudności, jakieś misje/survival - dawać mi pełen pakiet i pyta wyłożona na seniorów gamingu co c

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Luz, mi też nie siedzi.

Nadal Black numer jeden i tak zostanie.

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Nie, no wygląda to zajebiście, a klimat industrialu jestem w stanie przeżyć jeśli gameplay dowiezie. A z tego trailerka wygląda na to, że dowiezie, jeszcze jak. Zwłaszcza, gdy w gatunku panuje taka posucha, że duże i dobre gry można liczyć na palcach jednej ręki, bo co takiego slasherkowego wyszło przez ostatnie dwa lata? Stellar Blade i... coś jeszcze?

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42 minuty temu, Bzduras napisał(a):

Nie, no wygląda to zajebiście, a klimat industrialu jestem w stanie przeżyć jeśli gameplay dowiezie. A z tego trailerka wygląda na to, że dowiezie, jeszcze jak. Zwłaszcza, gdy w gatunku panuje taka posucha, że duże i dobre gry można liczyć na palcach jednej ręki, bo co takiego slasherkowego wyszło przez ostatnie dwa lata? Stellar Blade i... coś jeszcze?

Jeszcze Wukong, mimo jakiejś tam staminy to dynamiką znacznie bliżej do slasherów. No i Rise of the Ronin, ale w to nie grałem, więc trudno mi się odnieść do tego, jak ta gra ma się pod kątem dynamiki itp. do gier, które mam w głowie podpisane jako slashery. Natomiast faktem jest, że jest posucha (coś się tam dzieje jeszcze w indykach) i mimo pewnych obaw i tak wiem, że w NG4 utopię masę czasu day one.

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3 minuty temu, Jukka Sarasti napisał(a):

Jeszcze Wukong, mimo jakiejś tam staminy to dynamiką znacznie bliżej do slasherów. No i Rise of the Ronin, ale w to nie grałem, więc trudno mi się odnieść do tego, jak ta gra ma się pod kątem dynamiki itp. do gier, które mam w głowie podpisane jako slashery.

Wukongowi i RoR bliżej imo do Soulsów, bo ten pieprzony pasek staminy psuje mi obraz slashera. Grając w slashera to ja chcę linkować kombosy i robić cancele a nie patrzeć czy paseczek łaskawie pozwoli mi jeszcze raz uderzyć brońką xd

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To co mi się udało wyłapać z tego wywiadu wyżej odnośnie nowych mechanik i systemów.

With his only lifeline — the healing Life Elixir — nearly depleted, Yakumo unleashes the powerful Bloodraven Form in a fluid, seamless motion, a vibrant red trailing behind his swordplay. Now, with powerful abilities at his disposal, he begins to turn the tide of battle

the Obliteration Technique — a finisher that puts dying enemies to rest with a fatal blow — could now be woven into a variety of combos.

The world-building has also slightly shifted with the introduction of Yakumo, who does not hail from the Dragon Ninja of the Hayabusa Clan, but from a newly introduced faction known as the Raven Clan. As a result, some of the finer details of the world have undergone changes. For instance, levels are dotted with what look like mechanical shrines, which are the Raven Clan’s Dark Nest Terminals. These function as hubs where you can restock items, take on optional Missions to earn Ninja Coin, and engage in casual conversation with Yakumo’s operator, Umi.

The world-building has also slightly shifted with the introduction of Yakumo, who does not hail from the Dragon Ninja of the Hayabusa Clan, but from a newly introduced faction known as the Raven Clan. As a result, some of the finer details of the world have undergone changes. For instance, levels are dotted with what look like mechanical shrines, which are the Raven Clan’s Dark Nest Terminals. These function as hubs where you can restock items, take on optional Missions to earn Ninja Coin, and engage in casual conversation with Yakumo’s operator, Umi.

Tyran, a senior ninja who appears throughout various locations, including the early part of the first stage. Tyran will teach you Combat Skills in exchange for Ninja Coins, and from him, I was able to learn some iconic Ninja Gaiden moves, including Flying Swallow, Izuna Drop, and even the Technique of Ultimate Guidance. This “easing-in” of players allows for the crucial time that is needed

Among these newly introduced Combat Skills is the Fatal Flash. This skill lets you slip in an instant follow-up input when you successfully match your attack with the enemy’s attack. According to Nakao, landing a Fatal Flash will force enemies to drop Blood Essence, even when they aren’t entirely defeated. You can then immediately transition into the Technique of Ultimate Guidance to launch a series of devastating Ultimate Technique hits

As the play session proceeds, Nakao shares more details about the unique traits of the Bloodraven Form, including the fact that when activated, it causes all your regular inputs to perform completely new moves. This makes it essential for you to understand how to make use of it during combat, given that the Bloodraven Form rather quickly depletes the Bloodbind Gauge used to activate it.

“If you jump while in Bloodraven Form, Yakumo will plunge his sword into the ground, and then extend it vertically, allowing him to momentarily survey the battlefield from up high,” Nakao explains. “Eventually, you’ll learn to launch attacks from this state, but at its core, it’s a technique best used to pause in invincibility and observe enemy movements.”

Nakao also details another mechanic within Bloodraven Form — a counter move called Hōgeki, which can deflect powerful enemy attacks, and even cause stagger in super-armored foes. “If you want to take a cautious and safe approach against enemies, you can match a long-ranged Bloodraven Form technique on their strong attack to cause a Hōgeki relatively easily,” describes Nakao. “However, by staying afar, you give up your ability to effectively follow up on the staggered enemies. This creates a seesaw game, where you will have to decide to take either the safe route but with diminishing returns, or maximize your gains by staying as close-ranged as possible to your enemies in hopes of a successful Hōgeki.”

The Bloodraven Form also features the powerful ability to pierce through enemy guards and deal damage, and mastering the timing of its deployment can dramatically elevate survival chances – it’s the fastest way to break an enemy’s guard – and Nakao helped demonstrate this for me in action. I noticed weaving the Bloodraven Form into my combat flowcaused a dramatic shift in difficulty.

I found myself both awed and slightly disheartened watching Nakao demonstrate pure peak performance, but he reassures me with a smile. “When PlatinumGames speaks to Team Ninja about this next Ninja Gaiden, we often joke that ‘we’ve made something that really doesn’t feel like a modern game—it’s just too hard.’ These days, games are trending toward being easier to play, but Ninja Gaiden 4 goes in the complete opposite direction. So don’t lose heart!”

In addition to Bloodraven Form, several newly introduced elements promise to further deepen the experience: Weapon Skills that are bound to each weapon you pick up through your journey; the grappling hook-like tool called the Caddis Wire, used by Yakumo to soar through the air; and the Berserk Gauge, which builds as you land hits, take damage, or perform the Obliteration Technique, encouraging aggressive combat.

Of these, what especially caught my eye was how the Berserk Gauge and how its powerful Berserk state can change the board entirely in a single well-placed hit. “Once you enter the Berserk state, you are given the opportunity to unleash devastating finishing moves, or Bloodbath Kills. For Takeminakata, the first weapon you will wield, using a Charge Attack will instantly kill lesser enemies regardless of their remaining health,” says Nakao, backing up this impression. While my skills only allowed for a couple of Bloodbath Kills to land onto the enemy, each one was just as game-changing and ecstatic-feeling as the others.

No powiem wam tak, brzmi to wszystko na prawdę GRUBO! Niby 5 broni ale każda ma swoje dwie zupełnie inne formy i listę ciosów, nowy system parowania/odbijania ciosów, kilka różnych form Yakumo i parę kozackich nowych technik podczas walki.

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