Opublikowano 25 marca25 mar Jakim cudem to pierdolenie dalej istnieje jak Ci ludzie którzy to gadają znają gry od dziecka? Niezła sieczka. Jeszcze z 20 lat temu to rozumiałem to gadanie starych dziadów dla których to była czarna magia ale teraz?
Opublikowano 26 marca26 mar Zastanawia mnie jedno, co zarząd widzi jako sukces, jedną grę o budżecie 400 mln która sprzeda powiedzmy 20 mln egzemplarzy, czy 3 gry każda z budżetem 80 mln i sprzedażą po 4 mln. Patrząc na Battlefielda 6 co by nie zrobić to będzie źle. Battlefield 6 budżet 400mln, sprzedaż 20mln, Battlefield 2042+Dead Space Remake+NFS Unbound budżet 240mln, sprzedaż 12mln. I z jednego i z drugiego wyniku EA nie było zadowolone.
Opublikowano 26 marca26 mar Proponuję pizgać jeszcze droższe w produkcji gry, a później wyceniać je na 400zł. Powinno pomóc.
Opublikowano 27 marca27 mar EA to jest zawsze niezadowolone ze sprzedaży. Sprzedaliby 40 mln egzemplarzy Battlefielda 6, a i tak by płakali, że liczyli na 45 i przez to osiągnięty wynik nie spełnił ich oczekiwań. Edytowane 27 marca27 mar przez Czokosz
Opublikowano sobota o 12:005 dni Jest szansa na tańsze gry na steam, ale wszystko zależy od wydawcówSteam :: Steamworks Development :: Aktualizacje narzędzi...Zaktualizowane dane i dwie nowe metody konwersji
Opublikowano niedziela o 08:164 dni It's brutal out there: Deus Ex and Unreal composer says he's submitted 50 resumes and gotten one interview in the last year [AI impact on Game Music]If you don't pay close attention to game credits you may not know the name Alexander Brandon, but you've almost certainly heard his work. The composer of Deus Ex's soundtrack has some 30 years of games to his name as a musician (Unreal, Stormgate), audio director (Wasteland 3, Neverwinter Nights 2), and even voice actor."My take on things is: Full-time is far less likely, high-paying full-time is probably more competitive than it's ever been," Brandon said in a recent interview with PC Gamer. "I've submitted 50 resumes and gotten one interview in the last year."He's hardly alone on the job search: Brandon mentioned that other "unbelievably senior and legendary-status people," like Bungie's former head of audio, have had to make due with contract work as few full-time roles exist for them in triple-A games.At this year's Game Developers Conference in San Francisco, Brandon co-hosted a roundtable about how AI is impacting audio production for games. He's a member of a Special Interest Group focused on the technology, which he helped co-found after losing a contract job to AI on a mobile game. He describes their goal as being "like Switzerland," with a mission statement centered on providing information and looking at AI's potential benefits for productivity as well as the ethical concerns and legal risks. Documenting where AI companies scrape data from is one of the group's goals.The group's open-mindedness hasn't attracted developers who are hardline against the use of AI in any form, a perspective he's sympathetic towards but says he doesn't "think is the best idea."While AI companies and boosters tend to talk in grand terms about the technology's limitless potential, Brandon gave me a more grounded perspective on how he sees some AI-driven tools benefitting development. He's found some success in using AI tools to cut out a lot of time searching for documentation and fiddling with the way audio middleware interacts with a game engine like Unreal. Having the AI integration help place a sound object in the game world saved time and let him focus more on the creative side.But that's not exactly the pie-in-the-sky vision AI companies are pushing, which can be particularly grating when you're among the hundreds of thousands out of work seeing tech CEOs talk about all the jobs it's about to replace."There are CEOs saying nobody's going to have a job in, like, two seconds, and we're all going to be in a utopia," Brandon said. "Money's just going to flow into our mailboxes and we're going to turn into Wall-E or whatever. I'm just like, stop the techbro crap—I think people are sick of that.
Opublikowano niedziela o 15:094 dni W dniu 24.03.2026 o 15:43, Figaro napisał(a):Wykres musi isć do góry :))Epic Games Layoffs Included Terminally Ill Father, Whose Family Has Now Lost His Life Insurancemmm american dream
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