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Death Stranding


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11 minut temu, Pix napisał:

W zeszłym roku Kojima udzielił wywiadu, w którym określił Death Stranding jako "open world action game". Czyli chyba przynajmniej tyle można się spodziewać.

Do tego elementy souls-like (upuszczanie... czegoś tam przy zgonie i z możliwością odzyskania) Chyba w tym samym wywiadzie pan Kodżima o tym mówił

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To uczucie, kiedy nawet aktorzy nie mają pojęcia co się odpie.rdala w fabule

 

Cytat

Mikkelsen found the mo-cap process unusual, but was impressed by Metal Gear creator Kojima's clarity of vision. "It’s been a little surreal, because obviously there’s nothing. We do everything. It’s mo-cap. But the storyboard is so immaculate," Mikkelsen said, "He (Kojima) tries to explain it again and again and again, and I thought I had it, but then this happens and I've lost it again. It’s too complicated. It’s too crazy. It’s too beautiful. It felt a bit like being in drama school: “Just jump in and improvising this scene. This is what happens. Don’t question it.”

 

https://www.gamesradar.com/death-stranding-is-about-global-player-collaboration-confirms-mads-mikkelsen-heres-why-that-might-be-significant/

 

 

yep, to jest gra Kojimy.

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  • 2 tygodnie później...

Chyba w końcu jakiś poważny leak, bo brzmi względnie sensownie :obama: Tzn. większość, bo nie które punkty to chyba tylko życzeniówka na etapie projektowania.

Źródło: https://www.resetera.com/threads/kojima-shares-new-death-stranding-screenshot.44034/page-10#post-8771609

 

 

 

 

 

 

 

Cytat
  • Tons of weapons, vehicles, gadgets and gear from multiple era's, from clubs to single shot muskets to energy swords.
  • The baby is something that exists as a singular, it is not something that is instanced each time you boot up the game. The baby is a single entity. He is what is causing the time distortions and dimensions crossing over, which is multiplayer.
  • When the community has reached the end of the game, there will need to be a global decision made to kill the baby and end DS multiplayer forever, or allow it to live and continue the multiplayer experience.
  • Players in other games can do things at certain points in time that will have a butterfly effect in your game, this can happen both while you are actively playing or while the game is off. They can be positive or bad things (Stick or rope)
  • PVP can happen at any point if you and another player accidentally cross timelines while time traveling.
  • When you die that timeline is closed forever, significant things that encapsulate that Sam's story in that timeline will travel with you to the ocean floor before you re-emerge and continue in a new timeline. As you and other players pollute the ocean, it will cause sea-life to die and wash up on shore.
  • Early 2020 - Game got delayed internally.
  • yes it will be on PC at an undecided time after the PS4 release. Likely not for at least 12 months.
  • Sony wants it exclusive entirely, minimum contractual obligation is a year though. Well see after that. None of that is set in stone yet.

 

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Cytat

Haven't seen the entire final cut yet. It will be a lot more of the same though. Trailer will end with Sam laying naked and lifeless on the beach. At this point Kojima will take the stage, start the ps4 controller and the light coming on the controller will sync up with the light on Sam's bracelet/handcuff. He will then stand up and we dive into gameplay. This is done as a continuous cut, at the end of the gameplay section we time travel backwards to the start of the trailer. We will see part of the trailer play out from the perspective of the player. The music the trailer is cut to will also sound as though its coming from off in the distance. 

If i can be honest with you, its cool as fucking hell.

He will start the controller and it will be made to look like hes playing but its pre-recorded. The way Sony is doing their show this year makes it pretty easy to hide just due to setup and stuff. But that kind of thing isn't uncommon at E3 anyway.

Edytowane przez Cedric
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